Abilities
Gambler’s Dodge
Class Ability
- Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Triple Jump
Movement Ability
- While airborne, sustain your air control with a second or third jump.
Snare Bomb
Void Melee
- Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
Vortex Grenade
Void Grenade
- A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.